Digital Simulation and Gaming Engineering Technology

Degrees offered:

  • Bachelor of Science
  • Minor

This program is a broad-based degree providing students a primary mixture of computer science, computer programming, and 2D/3D graphics programming with additional classes in arts, design, math and physics. Graduates of this program will be able to work as game/simulation programmers, designers, and architects. The curriculum is designed to support a team-based, open-ended project environment for engineering technology students. The strong computer science, computer engineering, and programming components of the degree allow a graduate to obtain a career in many non-game related fields of computing.

Math Placement

The co-requisite to enroll in ETGG 1801 Game Programming Foundations 1, the introductory course for this degree, is MATH 1200 College Algebra (ACT Math Sub-score of 22 or higher). Students placing below MATH 1200 based on either their ACT Math Sub-score (if under 21-years of age) or Compass Placement Test (if older than 21-years of age) do not meet this course co-requisite, and will not be permitted to enroll in ETGG 1801 Game Programming Foundations 1. Students in this situation will be advised through the Student Success Center/University College to enroll in courses that can apply to the BS in Digital Simulation and Gaming Engineering Technology as fulfilling general education program (GEP) or technical elective requirements while they complete math courses to bring them to the MATH 1200 College Algebra course enrollment co-requisite. If an entering student's math placement is below MATH 1200, remediation to get to this level is below the content of this program, and does not count as academic credit towards earning this degree.

Computer Requirement

Students are expected to own a computer. Many gaming-related programs (game engines, 3d modelling software, etc.) require a relatively high-end computer. Some courses (especially those with an ETGG prefix) are taught in high-end computer labs, which students can use in class and when the room is not being utilized. Many other courses (not in the major) require the use of a computer in class, but don’t provide them. In these classes, the computer requirements are very low. As such, students generally do one of the following:

  1. Purchase a high-end laptop for class and home use.
  2. Purchase a high-end desktop (which is often much cheaper than a laptop) for home use and a mid to low-end computer for classroom use.

Any Operating System (Windows, Mac, Linux) is acceptable. Any manufacturer (Dell, HP, Lenovo, etc.) is acceptable as well.

All software used in the program (at the time of writing) is open-source or free. Students will be shown what software is needed for a class in-class.

Cost of Attendance Adjustment Request Computer Purchase (PDF)


For more information on degrees in Digital Simulation and Gaming Engineering Technology:
Digital Simulation and Gaming Engineering Technology degree web site:

Department Chair: Adam Miller
Department Secretary: Cindy Hopkins (740) 351-3224

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